If you increase this too much then you will take fall damage when jumping, unless you also enter setgs fjumpfallheightmult 0 or enable God modeĪdds the stated PerkID to your character. Sets the height of your jump, where 90 is standard. Sets the speed of your character to the entered value, where 100 is standard and 200 is double speed Sets the stated VariableID to the entered amount to alter your stats. Use the command again with a different CellID to exitĬhange the ItemID to the item you wish to put in your inventory, and # to the amount of that item you want. Teleport to a testing room containing almost every item in the game. Teleport to the specified CellID location. Turn on No-clip mode, so you can walk in the air and through wallsĬhange your appearance - make sure your face in visible on screenĬhange your name and assign SPECIAL pointsĬlears any blood, dust etc effects from your screen This can irreparably break your character if you get decapitated or lose a limb from a kill animation Include_once(get_include_with_fallback("server_settings_deathmatch.php", "server_settings_")) Īs for my server_settings_deathmatch.Turn on Immortal mode, where you can take damage but will never die. To have the file inclusion pointing to your custom server setting file. If you want to name the server setting file differently, you will have to also change the line in start_deathmatch.php the deathmatch script and the others as well, include the *example* file on default and also the one I specified. In our example it's called server_settings_.īest is you duplicate that file and rename it to like "server_settings_deathmatch.php" so that in case of a game update the *example*įile won't be overwritten. Those files are usually in the same folder than the script file itself. You might want to customize those by e.g. If you type "dm" without the brackets into your server console it will launch the deathmatch script with the default You can also create a file called "commands.xml" in your RWR folder with an alias for every mode to avoid having to type too much. The older PHP scripts are all located in the "scripts.legacy" folder, the AngelScript scripts in the "scripts" folder. In there you can now launch the script you want, e.g. Unpack this file in your game directory to have the PHP binaries to be able to execute the php scripts: Įxectute that batch file by double clicking it and a server console will appear. invasion), you don't need to create that *.bat file but you can directly execute the rwr_server.exe and proceed to the next step. PS: if you start an AngelScript script (thus not PHP, such as e.g. THE FOLLOWING TEXT HAS TO BE ADAPTED FOR TEAM ELIMINATION AND TEDDY HUNT ONLY! Here is an example about how to start deathmatch: Ĭreated a *.bat file (just a text file with the extension *.bat) in your RWR folder In the meanwhile, since version 1.70, also "dominance", "minimodes" and "deathmatch" have been ported to AngelScript. Have been entirely ported to AngelScript. Back in the days, all were PHP but since workshop release, the campaign/invasion scripts TODO: since version 1.70, most game modes have been converted to angelscript (only teddy hunt and team elimination are still PHP!), this section needs to be updated accordingly!
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